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**Please note, this is only the instructions & charts. This is NOT the physical D20**

Whether ransacking a stale-aired tomb, battling shrieking hordes of unspeakable horrors, or haggling over the price of a grease-slicked stew, there is nothing more frustrating than breaking out of a scene because you've hit an impasse. The Fate Mill D20 Rules help give you the creative inspiration to push any scene forward in interesting and unexpected directions.


The Fate Mill D20 Rules were designed to handle yes-no questions, and add a flavor of random spontaneity to your adventure.

While designing The Fate Mill D20 Rules, I had a few goals. First, as a solo role-player, I wanted to make sure that I wasn’t giving my character or characters advantages that they wouldn’t have in group play. Next, the adventure needed to be able to go in ways that would surprise, even, me. Finally, if I felt myself getting stuck, I wanted a way to continue the scene.

As an added bonus, I found The Fate Mill D20 Rules translated well to group play for players or GMs. Also, I’ve used them to kickstart my imagination for scenes while writing as well. In the end, I hope you find The Fate Mill D20 Rules as much of a creative inspiration booster as I have. 

ROLL! Your adventure awaits.


Physical copies with D20s can be ordered at 




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Click download now to get access to the following files:

TheFateMill-D20_Directions-v1-7-itch.pdf 660 kB

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